Thought I should jot this down somewhere, my first post seems a good enough place.
Hazard Pay started life in March of 2012, with the vision of providing a fun first/third person combat game with base-building and resource-gathering mechanics thrown in amongst hostile alien bugs, pve/pvp multiplayer matches, and a single-player (or co-op) storyline campaign.
Inspirations reach as far back as Dune II and Battlezone, through Giants: Citizen Kabuto, Starship Troopers, Borderlands, and Natural Selection.
This blog will be a place to track development and for me to store thoughts, images, and other errata.
I'm Brandon, the designer, programmer, concept artist, modeler, and animator for Hazard Pay. I work on this in my spare time, when I'm not busy completing my CS degree or working as a SysAdmin. I look forward to sharing more with you as development continues.