Lots of work being done on the rendering portion of the game's engine (which is really just an engine insomuch as it sits in a separate project that is referenced by my actual game project, so it's content-unaware). Almost done coding up the camera so that it swaps in before- and after-effects dynamically. The framework for deferred rendering is already in place, which means lots of fun shader programming down the line.
I dove in to the graphics pretty early as the sooner I could get visual
feedback, the more enjoyable the rest of the coding could be, and the
better momentum I could keep on the project.
Elsewise the engine just has stubbed-out managers for other systems (AI, physics, world resource content) and an input handler so I could use controls to roam around the gamespace.
Currently working on: implementing a heightmap for level terrain with 4-texture blending. Once I get that done, I'll be happy to start throwing in screenshots, but right now the entire project just renders a spaceship from an open-source shader demo.
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