Thursday, April 19, 2012


Tweaked the mesh-building algorithms somewhat to get smoothing working properly, much more pleased with the outcome.  It'll look much better with the multi-texture gradients applied, once I get that added in.

I also threw together a character model stand-in to get a sense of scale, you might be able to see it in the first screenshot, but let's zoom in...

Ah, there we are, guess that's a pretty large mountain with the current y-scale.  Consider this a proto-concept-art shot for one of the two main character a w.i.p. of a w.i.p... there's some Inception joke there, I'm sure.

...and really, what good is a stand-in if it's not made of cardboard.

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